#ifndef				IDISPLAYPHASE_HH__
# define			IDISPLAYPHASE_HH__

# include			<vector>
# include			<SFML/Image.hpp>

class				IDisplayPhase
{
public:
  virtual ~IDisplayPhase() { }
  virtual void			manageKey(void) = 0;
  virtual void			manageMouse(void) = 0;
  virtual void			manageStop(void) = 0;
  std::vector<sf::Sprite>	objects;
private:

};

#endif				/* !IDISPLAYPHASE_HH__*/
